2D Shooter
A 2D shooter project made by Rayed Jamal, using assets from MSU.
This is fairly straightforward, but I did make some additions to the game. Most of these are located in the third level, actually - I wanted to make the bounding area of the level not just a meteor wall, so I decided to use the black holes provided. I then gave the black holes a collision damage box that instantly killed you - but realized that just surrounding the level in black holes makes no sense. So, as shown in the first screenshot, I stretched the collision boxes of the black holes. And to warn players of the instant death wall, instead of using a visual, I added an intense reverb effect the closer you got to the death zone.
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